Bridge Marketing

Apps and games

After the install, retention and payment are what matter

Apps and games grow abroad by optimising for in-app value, not installs: Google App campaigns in stages, Apple Search Ads for store search, and Web2App attribution linking web acquisition to in-app payment.

Optimise for in-app value, not install volume.

Core KPIs

CPI, retention, ROAS

Main channels

Google App campaigns, Apple Search Ads, YouTube

Representative clients and results

Growth blockers

High install costs

A small niche audience makes scale hard.

Many installs, low retention

Optimising for installs brings inactive users.

Not enough multi-market, multi-language creative

Every market needs localised video and images.

Web and app data in silos

Web acquisition can't be attributed to in-app payment.

The Bridge playbook

  1. 01

    Google App campaigns

    Optimised in stages: installs, in-app events, then value.

  2. 02

    Apple Search Ads

    Covers active search inside the iOS App Store.

  3. 03

    Web2App attribution

    Connects web acquisition to in-app payment.

  4. 04

    Multi-language UGC and AI creative

    Localised creative at volume per market; for games, AI-generated gameplay and character assets.

These are common starting combinations; the actual plan is set after the growth audit, by product, market and budget.

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